This document presents the results of the task “T3.1: Identification of technologies (AR, VR, MR)” in the framework of WP3 “KET Kit for training in the F&W sector”
The objective of this report is to perform an in-depth research on Augmented Reality, Virtual Reality and Mixed Reality technologies, to identify which of them are more suitable and beneficial for use in education and teaching, more specifically in the furniture and wood sector. Some examples of the use of these immersive technologies in education in the furniture and wood sector are shown. Reference is also made to those software and hardware tools currently available, and those that, after the studies carried out, the consortium will use for the implementation of the following tasks: development of VR/MR/360° video environments and immersive exercises for training in the study sector.